Имеется: хант 29 уровня (почему именно так, об этом дальше), подарочное игровое время в количестве 7 дней, и немного больше свободного времени благодаря праздникам и выходным (ну и погода тоже не радует). Какой-то особенной цели нет, просто посмотреть что получится.
torsdag 7. januar 2016
lørdag 14. november 2015
Going To Need A Bigger Bag
On recent Blizzcon there was one exciting thing that was not included on the Virtual Ticket. Engineering Community Amphitheater Discussion.
This discussion have been posted by Blizzard later and re-posted by MMO-Champion. There were some interesting technical information but most eye-catching was the part about 16-slot bags.
"The original WoW developers decided that there would be an array to hold your inventory. The first several entries are things that end up on the paper doll, your head and leg slots and such. After that comes your inventory. At some point they wanted to add a bank to the game, so they added that to the end of the array. Players shouldn't be able to access their bank anywhere in the world, as it would break the code. This was handled by adding lots of statements in different places in the code, defining what the array position was where the inventory ended and where the bank begins. This value was hardcoded all over the place, but it isn't just a simple search to find them all. Some math logic may rely on it being constant. If you want to add slots to the backpack, who knows what you are going to break? It becomes very buggy and error prone, and likely that you are going to make a mistake. This mistake would break the game in a way you don't like. As a result, they would have to put amazing engineers that could be working on new features on a task to look through thousands of lines of code to find all of those cases, as well as the QA department testing every edge case in the world to ensure the change doesn't break anything. This is how we ended up with a fixed size backpack."
I haven't seen this on russian WoW-sites though I didn't look for that extensively. So I wish to post this here.
This discussion have been posted by Blizzard later and re-posted by MMO-Champion. There were some interesting technical information but most eye-catching was the part about 16-slot bags.
"The original WoW developers decided that there would be an array to hold your inventory. The first several entries are things that end up on the paper doll, your head and leg slots and such. After that comes your inventory. At some point they wanted to add a bank to the game, so they added that to the end of the array. Players shouldn't be able to access their bank anywhere in the world, as it would break the code. This was handled by adding lots of statements in different places in the code, defining what the array position was where the inventory ended and where the bank begins. This value was hardcoded all over the place, but it isn't just a simple search to find them all. Some math logic may rely on it being constant. If you want to add slots to the backpack, who knows what you are going to break? It becomes very buggy and error prone, and likely that you are going to make a mistake. This mistake would break the game in a way you don't like. As a result, they would have to put amazing engineers that could be working on new features on a task to look through thousands of lines of code to find all of those cases, as well as the QA department testing every edge case in the world to ensure the change doesn't break anything. This is how we ended up with a fixed size backpack."
I haven't seen this on russian WoW-sites though I didn't look for that extensively. So I wish to post this here.
tirsdag 18. august 2015
The Book of Flying
Немного вольный перевод
http://us.battle.net/wow/en/forum/topic/18695100258
http://us.battle.net/wow/en/forum/topic/18695100258
lørdag 18. april 2015
[Epic] Raid
"Hey! Wanna beat the Big Bad Guy?"
"Sure!"
"Ok. Let's go."
--------------- 10 years later ---------------
"Hey! I wanna beat the Big Bad [EPIC] Guy?"
"Ok. Link curve, ilvl, should know tacts (read it somewhere, watch some video/stream of your class), fail = kick."
"Oh. No, thanks. I'd better go in LFR again."
"Sure!"
"Ok. Let's go."
--------------- 10 years later ---------------
"Hey! I wanna beat the Big Bad [EPIC] Guy?"
"Ok. Link curve, ilvl, should know tacts (read it somewhere, watch some video/stream of your class), fail = kick."
"Oh. No, thanks. I'd better go in LFR again."
mandag 3. november 2014
Для себя
Все так охотятся за фамильками с Гарроша, причем максимальной сложности. Можно подумать, что будут одновремено качать всех сразу. На старте нового аддона вообще не до альтов. Кроме того я не верю что эти фамильки уберут насовсем. Да, с Гарроша они перестанут падать, но скорей всего позже сделают возможность их получить.
Добавление от 13.12.2015:
Да, фамилькам с Гарроша так и не вернули какую-либо возможность получения. Но именно для альтов они как-раз и оказались бесполезны. Используются они с 90 уровня, а ведь уже на 91 можно взять крафтовое оружие, которое намного лучше даже в базовом варианте, без улучшений.
Etiketter:
альты,
вангование,
мысли
Plassering:
Moscow, Russia
lørdag 21. juni 2014
søndag 19. januar 2014
До нерфа
Скоро вот уже год, как ничего не пишется. Работа, дела, иногда просто лень.
Но похвастаться всё-же хочется - 12 героиков Осады Оргриммара до нерфа, это приятно. Конечно всё это забудется через полгода и будет неважно, до или после. А сейчас - удовольствие.
И мы наконец-то научились фоткаться на боссах :))
Но похвастаться всё-же хочется - 12 героиков Осады Оргриммара до нерфа, это приятно. Конечно всё это забудется через полгода и будет неважно, до или после. А сейчас - удовольствие.
И мы наконец-то научились фоткаться на боссах :))
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